“Why is Let’s Plays So Huge?” – Warren

In “Why is Let’s Play So Huge?” Jamin Warren explains why Let’s Play have become so popular. First, Warren outlines some of the stats on just how big Let’s Plays are. PewDiePie, the most popular Let’s Player has not only more subscribers than any other Let’s Player but more than anyone else at all on Youtube (over 12 million subscribers…

Time and Narrative – Ricoeur

Ricoeur, Paul. Time and Narrative. Chicago: University of Chicago Press, 1984. Print. In Time and Narrative, Paul Ricoeur details how time is an essential component of every narrative. Furthermore, he argues that “time becomes human to the extent that it is articulated through a narrative mode, and narrative attains its full meaning when it becomes a condition of temporal existence” (52).…

“Are Let’s Play Videos Illegal?” – Warren

In “Are Let’s Play Videos Illegal?” host Jamin Warren questions the legality issue many Let’s Players are concerned about. Warren states that while no one has contended their legality yet, this is because they have, up until recently, more or less flown under the radar of the legal system. Additionally, most Let’s Plays don’t offer a serious threat to game…

“Videorec as Gameplay: Recording Playthroughs and Video Game Engagement” – Menotti

In “Videorec as Gameplay: Recording Playthroughs and Video Game Engagement,” Gabriel Menotti analyzes Let’s Plays as sites of superplay in which users both compete and collaborate and as such should be considered an essential component of game culture and development. He argues, “the recordings might constitute a legitimate way of engaging with the game, as well as an intrinsic part of…

Crip Theory – McRuer

McRuer, Robert. Crip Theory: Cultural Signs of Queerness and Disability. New York: New York University Press, 2006. Print. In Crip Theory, Robert McRuer uses queer studies as a springboard for a comparative theory of disability. McRuer begins the text with an introduction that establishes the parallels between queer and crip theories. McRuer analyzes the ways othered bodies (both queer and…

Narrative Discourse: An Essay in Method – Genette

Genette, Gérard. Narrative Discourse: An Essay in Method. Ithaca, NY: Cornell University Press, 1983. Print. Genette discusses three possible definitions for the term narrative: 1) has narrative “refer to the narrative statement, the oral or written discourse that undertakes to tell of an event or a series of events” 2) has narrative “refer to the succession of events, real of…

Narrative Design – Bell

Smartt Bell, Madison. Narrative Design: Working with Imagination, Craft, and Form. New York: W.W. Norton & Company Inc., 1997. Print. In Narrative Design, Madison Smartt Bell offers analysis of plot, character, tone, time management, dialogue, suspense, point of view, imagery, design, symbolism and theme for six linear narratives and six modular narratives. In this way, Bell takes a similar approach…

Gender Trouble (Chapter 1) – Butler

Butler, Judith. Gender Trouble: Feminism and Subversion of Identity. Hoboken, NJ: Taylor and Francis, 2001. Print. In Gender Trouble, Judith Butler analyzes and critiques the problematic qualities of sex/gender theories that predate her own. Butler begins with a discussion of what constitutes “woman.” Butler argues that the idea of woman is limited or subjugated by the same power structures through…

Videogames Revived the Social Media Star – Spence

At the LHBN conference held March 5-8, Mike Spence delivered a presentation on Let’s Plays and the Actor-Network-Theory (ANT) methodolgy entitled “Videogames Revived the Social Media Star.” In his presentation, Spence argues that “using successful social media personalities on video sharing websites introduces a high level of performativity into video games design, leading to videogame developers responding with interactive experiences capable…