Are players the industrialized product of a game?
When we separate ourselves into a “self” that is distinct from the “other,” abjection arises.
Arts is a mechanism whereby man creates conflict rather than order.
The way we use narrative is inseparably linked to modern conceptions of the body.
Let’s Plays serve to archive games and, just as importantly, the gameplay experience.
The social is mobile and always changing.
The body is the original prosthesis.
The cyborg acts as third-party that bridges political and social gaps.
Let’s Plays connect a culture that used to exist in arcades and make game content accessible at zero cost.
Time is an essential component of every narrative