Lindsey Joyce’s life goal is to get Hamlet on the Holodeck. Failing that, she’d love to get herself on the Holodeck. In pursuit of these lofty goals, she studies, writes, edits, and curates material in relation to interactive narrative systems.
While this blog is dedicated to Lindsey’s research within and relating to the field of interactive narrative, she also has a background in education, edtech, and marketing. You can view her full resumé and credentials on Linkedin.
Lindsey as Scholar
First and foremost, Lindsey is an academic. She is currently a faculty member and PhD Candidate researching interactive narrative system design at the School of Arts, Technology, and Emerging Communication at the University of Texas at Dallas.
- “An Uneven Partnership: Representations of Gender in The Last of Us” – First Person Scholar
- “Kentucky Route Zero: or How Not to Get Lost in the Branching Narrative System” – The Player Versus Story Divide
- “Assessing Mass Effect 2 and Elder Scrolls V: Skyrim: Using Collaborative Criteria for Player Agency in Interactive Narratives” – Journal of Game Criticism
Lindsey as Journalist
In addition to her academic work, Lindsey is also a videogame journalist. Her work can be found at KillScreen, Haywire, and Five out of Ten.
- “The Unimpeachable Optimism of Cosmochoria“ – Kill Screen
- “How does Wayward Manor Fit Neil Gaiman’s Oeuvre? It Doesn’t”“- Kill Screen
- Pulling the Strings” – Haywire Magazine
- “Lets Play: Curating Video Game Criticism on Critical Distance”– Creative Disturbance
- “Losing Luck, Finding Control” – Five out of Ten Magazine
- “Videogames for a Good Kid” – Five out of Ten Magazine
Lindsey as Editor
Lindsey as Curator
Lindsey had the privilege of serving as a curator for Critical-Distance. During her time at Critical-Distance, Lindsey contributed to “This Week in Videogame Blogging,” was co-chair for “Blogs of the Round Table,” and started the “This Month in Let’ Plays” column.